SuperMasterX ------ written by LostSideDead

-------------------------------------------

0.2 Updates:

Removed Ogg Music Support since it caused the game to crash at random times
Will work on fixing the music in future release.

Plot:

The Year is 2006 and Super Stoner is suddenly caught up in a
roar of pyschotic **AA grandma's from the planet Copyright.
So what is there to do? Pick up your trusty shotgun and get blastin
those greedy old lobbyist zombie grandma's!

Super Stoner is not mario:

Mario is a wanna be super stoner, eating all those shrooms.
He may look similar but its only on the surface. Sprites are orignal

So What?
-------------------------
SuperMasterX 0.1 Contains

* Ability to play all the levels from SuperMaster 2
* Hot Music track from dEEp logiC
* Eight new Levels
* Totaly re programmed from scratch in the C programming langauge
  versus C++ (which the orignal was written in)
* Compatiblity with OpenXDK for cross compiling for XBOX
* 100% Compatiblity for 1.5 PSP's
* Windows Executable for those who dont have any neat toys.
-------------------------

Controls:
--------
for PSP:

D-Pad to move 
Circle to Jump
Cross to Shoot your shotgun.
Select to Pause


for PC:

Keyboard
--------

Arrow keys Move hero
A jump
S shoot

Joystick
--------

D-Pad move
Button 1 Jump
Button 2 Fire



How to install:
--------------

XBOX
----

FTP to your XBOX
Copy the Contents of the OpenXDK-Win32 Folder
to your HDD
Launch boXplorer and run smx.xbe


PSP
----

Connect your PSP via USB cable
Copy the contents ofPSP_Release Folder
to the Root of your Memstick..

That means /PSP_Release/PSP/GAME/SuperMasterX
	   /PSP_Release/PSP/GAME/SuperMasterX%

Should look like htis on your memstick:
	   /PSP/GAME/SuperMasterX
	   /PSP/GAME/SuperMasterX%



How to compile:

First setup PSPSDK, OpenXDK, and SDL for your Current Operating System

To compile for PSP type

$ make -f pspMakefile psp

to Compile for XBOX type

$ make -f Makefile.xbox xbox

to compile for current platform

$ make 



-Jared
