libmx2: GLWindow::initGL starting...
libmx2: SDL initialized
libmx2: Creating SDL window...
libmx2: SDL window created: success
libmx2: Creating GL context...
libmx2: GL context created, loading GLAD...
libmx2: GLAD loaded successfully
OpenGL Version: [4.1.0 NVIDIA 590.48.01]
libmx2: Initializing TTF...
libmx2: TTF initialized, setting up text...
libmx2: text.init done, resizing console...
libmx2: console.resize done, setting viewport...
mx: Open model: Z:\home\jared\MasterPiece3D.MX2/./data/cube.mxmod
mx: Parsing model: Z:\home\jared\MasterPiece3D.MX2/./data/cube.mxmod
mx: compress flag: true
mx: Finalizing mesh
mx: generating tangent/bitangent
mx: compressing vertices
mx: Mesh[0] [compress=on] [compressed]
{
    verts: 24
    norms: 24
    tex:   24
    tang:  36
    bitan: 36
    index: 36
}
mx: Model summary
mx: meshes: 1
mx: total vertices: 24
mx: total indices:  36
mx: Model Loaded: Z:\home\jared\MasterPiece3D.MX2/./data/cube.mxmod
mx: Open model: Z:\home\jared\MasterPiece3D.MX2/./data/cube.mxmod
mx: Parsing model: Z:\home\jared\MasterPiece3D.MX2/./data/cube.mxmod
mx: compress flag: true
mx: Finalizing mesh
mx: generating tangent/bitangent
mx: compressing vertices
mx: Mesh[0] [compress=on] [compressed]
{
    verts: 24
    norms: 24
    tex:   24
    tang:  36
    bitan: 36
    index: 36
}
mx: Model summary
mx: meshes: 1
mx: total vertices: 24
mx: total indices:  36
mx: Model Loaded: Z:\home\jared\MasterPiece3D.MX2/./data/cube.mxmod
